MLITQ: Day 3

Didn’t really have time to do much on Day 2, but yesterday I spent some time working on getting content from the site. Ibm of all places had an old but good tutorial on how to bild an rss reader for Android. I quite like how the code is structured, and it works, though you can see that it’ll take some work to get it to display nice.

I’m also playing with transition animations. After watching the Windows Phone 7 keynote, I felt like adding some visual flair to transitions in the app. There are a few Layout Animation examples in the API Demos, and implementing one of them was a snap. Going beyond that though is proving to be a major headache, which is the way these things tend to work out. Again I’m hitting the limitations of my Java knowledge, and I realize that I should just finish that book I bought some time ago.

Meanwhile, Meg is building a database of trivia questions. I checked out some of the other trivia games on Android, and while I found a very nice one, the majority of them look extremely primitive and, well, ugly. I’m hoping that to add enough polish to this app to make it stand out of the crowd.

New Android App In The Works

Day 1: Exploring layouts for the main screen.

So last night I started work on my second Android app. While I very much want to make a Pathfinder version of my Spellbook app, I decided to go with something totally different, which will hopefully expose me to different features in Android, which then might make their way back into the Spellbook app. Someone somewhere (link forthcoming) created a challenge to create a game and make $1 from it in the month of October. Meanwhile, Meg has been blogging away on her site, and we thought it might be fun to make a game that ties into her battle with the queue.

While not a lot has been finalized yet, we’re leaning towards a trivia game with intermittent moments of frantic action. The app will also let you view her reviews and her Netflix Queue.

I’m thinking of some fun areas to explore… live wallpapers of movie posters (for the app, not the home screen, though I suppose it could go both ways), notifications of new articles, etc. And of course I have to figure out how to code up a game… should I use openGL or vanilla Android stuff? The coming days will tell…

The schedule is pretty short, and I have a large project coming up at work at the end of the month, and I’m out of town this weekend… so really it’s not looking very good as far as actually making the deadline. But who knows?  I might as well try!